# Welcome

A gamified two-sided attention marketplace built on Base and Farcaster.

* **Website:** [qrbase.xyz](https://qrbase.xyz)
* **X (Twitter):** [@ScanQRBase](https://twitter.com/ScanQRBase)
* **Farcaster:** [farcaster.xyz/scanqrbase.eth](https://farcaster.xyz/scanqrbase.eth)
* **Telegram:** [t.me/ScanQRBase](https://t.me/ScanQRBase)
* **Zora:** [zora.co/@scanqrbase](https://zora.co/@scanqrbase)


# What is QRbase?

QRBase turns QR codes into a competitive puzzle game. Players solve sliding tile puzzles styled with partner token logos to earn $SCAN. Partner communities pay to embed their tokens inside puzzles and run reward campaigns — aligning incentives for players and protocols alike.

***

### **Player loop**

Play → solve → unlock → earn → refer → come back

### **Partner loop**

List token → buy visibility → launch campaign → track engagement → reward eligible users

### Two sides of the marketplace

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><h3>Players  </h3></td><td>Solve QR sliding tile puzzles. Earn $SCAN. Level up. Compete for Scan Mode prize pools. As you climb levels, puzzles get harder, prizes get bigger, and daily limits change.</td></tr><tr><td><h3>Partners</h3></td><td>List a token, embed its logo inside puzzles, buy Puzzle Mode visibility with puzzle packs, launch Scan Mode campaigns, and track delivered games, attention, and claims.</td></tr></tbody></table>

***

### **Built on**

Built on `Base (L2)` `Farcaster` `Zora`. \
$SCAN was launched as a post-coin on Zora on Base mainnet.

### **Where to start**

Playing? Start with[ The puzzle game](/for-players/the-puzzle-game)

Listing a token or running a campaign? Start with [Partner overview](/for-partners/partner-overview)

{% hint style="info" %}
Apply for listing via the "+ TOKEN / Apply For Listing" option on the Scan Mode page.
{% endhint %}

{% hint style="warning" %}
Tokens belong to partner communities — not to individual users. Never frame listed tokens as belonging to a specific person.
{% endhint %}


# How it works

The full player and partner loop in five steps.

***

1. **Puzzle is generated**\
   A QR code styled with a listed partner's token logo is sliced into a 3×3 sliding tile grid and shuffled.
2. **Player solves it**\
   Players have a limited time to slide the tiles back into the correct order. The timer depends on their current level — the higher the level, the less time available.
3. **Game is recorded**\
   Each puzzle session is recorded onchain. A $SCAN prize based on the player's current level is automatically sent to their wallet on a successful solve.
4. **Campaign progress advances**\
   Every puzzle generated for a token with an active Scan Mode campaign counts as one delivered game. When the campaign reaches its target, the hidden Scan Mode QR is fully revealed.
5. **Eligible users claim from the prize pool**\
   Users who meet the campaign's eligibility rules — such as holding the token, solving a required number of puzzles, completing a campaign task, or reaching a certain level — can claim from the USDC prize pool funded by the partner community.


# The puzzle game

A 3×3 sliding tile puzzle. 60 seconds. One QR code to reassemble.

***

Each puzzle is a QR code image sliced into a 3×3 grid. Eight tiles can be moved; one slot is empty. Slide tiles into the correct order before the timer runs out.

**Game rules**

* Tiles can only slide into the empty adjacent slot — up, down, left, right, no diagonals.
* The puzzle is solved when all tiles are in the correct order.
* Winning within the time limit earns a $SCAN prize based on your current level.
* Failing to solve before the timer expires uses the attempt with no reward.
* Every puzzle played on a token with an active Scan Mode campaign contributes to its progress, regardless of outcome.

### **How a puzzle session works**

1. A player opens a puzzle for a token.
2. A QR puzzle is generated.
3. One play is consumed from the active pack for that token.
4. The player solves before the timer ends — or the attempt expires.
5. The result is recorded and rewards, progression, and analytics update.

A session can end as a win, loss, timeout, or invalid. All outcomes are recorded and affect player history, leveling, and campaign eligibility checks.

### Where to play

<div align="left" data-full-width="false"><figure><img src="/files/fT65kINEAbq4fXPArrYm" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/ZIULGdH6ZKfTJ55AOpCZ" alt="" width="375"><figcaption></figcaption></figure></div>

<figure><img src="/files/9o1qV8kr3iQ3jzv3xqA6" alt=""><figcaption></figcaption></figure>

QRbase is available as a `Farcaster mini app` and a `Web app` at qrbase.xyz. The QR image embedded in each puzzle is styled with a randomly selected listed partner's token logo.

{% hint style="info" %}
The QR image embedded in each puzzle is styled with a randomly selected listed partner's token logo.
{% endhint %}


# Attempts & rewards

3 free chances per day. Earn more through tasks, referrals, or by spending $SCAN.

***

QRBase manages attempts and rewards at the level system layer — not just at the individual puzzle level. This structure keeps the economy healthy, rewards real skill, and reduces low-quality farming or automated abuse.

### Daily free attempts

Every player receives **free attempts per day** based on their current level. Free attempts **reset at UTC midnight**.

### Buying extra attempts

<table data-card-size="large" data-view="cards" data-full-width="false"><thead><tr><th align="center"></th><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td align="center">Buy Extra Attempts</td><td></td><td data-object-fit="contain"><a href="/files/n1AugUgeoeGBPDJ62GOZ">/files/n1AugUgeoeGBPDJ62GOZ</a></td></tr><tr><td align="center">Attempt Purchase Success</td><td></td><td data-object-fit="contain"><a href="/files/mnFfXk7rCKYX1F1YLGOP">/files/mnFfXk7rCKYX1F1YLGOP</a></td></tr></tbody></table>

Each extra attempt is priced in $SCAN based on your current level — the higher your level, the higher the cost. Payment is verified on-chain via ERC-20 transfer to the QRBase treasury on Base.

### Earning extra attempts

* **Tasks** — complete a task bundle to earn +1 attempt.
* **Referrals** — refer a friend who buys an attempt to trigger a referral reward.

<figure><img src="/files/OtLKQernzeLK8cXhlU9m" alt="" width="375"><figcaption></figcaption></figure>

***

### **Daily Limits**

Daily limits exist to protect the reward economy and discourage repetitive farming. Depending on your current level, the system applies:

* different free attempt counts
* different daily caps
* shorter puzzle timers
* more difficult shuffle configurations

Lower levels are designed to be more forgiving and accessible for new players. As players progress, rewards become significantly larger, entry costs increase, timers get shorter, and daily limits become stricter — creating higher-risk, higher-reward gameplay for skilled players.

### Win reward

Prizes are paid automatically on-chain the moment a puzzle is solved and scale with your level — higher levels, bigger payouts. A wallet address is required to receive the payout. Wins are still recorded even if no wallet is connected, but the payout is skipped.

<table data-card-size="large" data-view="cards" data-full-width="false"><thead><tr><th align="center"></th><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td align="center">Winning Reward</td><td></td><td data-object-fit="contain"><a href="/files/rhTJdKjwPPABKcJK8ml1">/files/rhTJdKjwPPABKcJK8ml1</a></td></tr></tbody></table>

#### **Fair Play and Anti-Cheat**

QRBase uses anti-cheat systems and bot protection to keep rewards fair and sustainable. Protection measures may include:

* suspicious activity monitoring
* advanced solve validation
* reward blocking for flagged accounts
* detection of repeated farming patterns

Successfully solving a puzzle does not automatically guarantee a payout. Rewards can still be blocked if an account fails fair-play checks.

{% hint style="info" %}
&#x20;**Eligibility note:** Farcaster eligibility is more open than before, but QRBase still protects the platform using stronger solve validation and anti-farming systems.
{% endhint %}


# Levels & difficulty

Level up by solving puzzles. The timer shrinks as you improve.

***

QRbase uses a 10-level progression system designed to reward skill while keeping the game economy balanced and competitive.

As players progress through the levels:

* puzzles become more challenging
* timers become shorter
* entry costs increase
* prize rewards grow significantly
* daily free attempts become more limited at higher levels

Skilled players can earn substantially more rewards per solve as they climb the ladder.

***

### How leveling works

All players begin at **Level 1** with:

* a **60-second timer**
* **3 free daily attempts**

To advance to the next level, players must meet **all three promotion requirements simultaneously**:

1. complete enough solves at the current level
2. maintain the required solve rate
3. achieve the required consecutive win streak

This system ensures progression is based on consistency and genuine skill rather than grinding attempts.

Player level is displayed directly in the game UI and on the leaderboard.

### Promotion requirements

| To reach | Solves at current level | Required solve rate | Consecutive streak |
| -------- | ----------------------- | ------------------- | ------------------ |
| Level 2  | 15                      | 60%                 | 3                  |
| Level 3  | 25                      | 55%                 | 4                  |
| Level 4  | 35                      | 50%                 | 5                  |
| Level 5  | 50                      | 50%                 | 5                  |
| Level 6  | 60                      | 45%                 | 6                  |
| Level 7  | 75                      | 40%                 | 6                  |
| Level 8  | 90                      | 35%                 | 7                  |
| Level 9  | 110                     | 30%                 | 8                  |
| Level 10 | 130                     | 30%                 | 10                 |

***

### Economy table

| Level | Timer | Cost  | Prize  | Free/day | Daily limit |
| ----- | ----- | ----- | ------ | -------- | ----------- |
| 1     | 60s   | 50    | 100    | 3        | 15          |
| 2     | 55s   | 100   | 170    | 3        | 15          |
| 3     | 50s   | 150   | 240    | 3        | 18          |
| 4     | 45s   | 250   | 400    | 2        | 20          |
| 5     | 40s   | 350   | 550    | 2        | 20          |
| 6     | 35s   | 500   | 800    | 2        | 18          |
| 7     | 30s   | 800   | 1,500  | 1        | 15          |
| 8     | 25s   | 1,500 | 3,000  | 1        | 12          |
| 9     | 20s   | 2,500 | 6,000  | 1        | 10          |
| 10    | 15s   | 5,000 | 15,000 | 0        | 8           |

***

### Leaderboard tabs

| Tab      | Ranks by                                              |
| -------- | ----------------------------------------------------- |
| Skilled  | Level + win rate %                                    |
| Wins     | Total wins all-time                                   |
| Spenders | Total attempts bought ($SCAN spent)                   |
| Referral | Total $SCAN earned from referrals or friends referred |

***

### Why QRbase uses levels

The progression system is designed to:

* reward player skill instead of spam attempts
* make higher rewards feel earned
* maintain a sustainable token economy
* reduce abuse from low-quality or automated accounts
* create meaningful long-term progression for competitive players

***

### Fair-play policy

QRbase may use anti-cheat systems, bot detection, and reward restrictions for suspicious activity.

The philosophy is simple:

```
easier to get in, harder to cheat
```


# Scan Mode

A community milestone mechanic. Solve together. Scan first. Win USDC.

***

**Scan Mode** turns collective puzzle activity into a shared reward campaign. Each listed partner token can have its own Scan Mode campaign with a hidden QR code split into 9 tiles and a USDC prize pool for eligible players.

### How pieces unlock

Every puzzle generated on a token with an active Scan Mode campaign counts as one delivered game toward the campaign's progress — regardless of whether the player wins or loses.

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="true"><thead><tr><th data-hidden></th><th data-hidden></th><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td></td><td></td><td></td><td><a href="/files/utFFJadcQfBsiiGaeXKe">/files/utFFJadcQfBsiiGaeXKe</a></td></tr></tbody></table>

As delivered games accumulate, the hidden QR tiles are progressively revealed according to a milestone schedule set per campaign.

{% hint style="warning" %}
&#x20;All 9 pieces must be unlocked before the QR can be scanned.
{% endhint %}

### Qualifying to scan

Campaign progress and claim eligibility are tracked separately. Even if the campaign is fully delivered, a player must still meet all conditions set by the campaign to be eligible. These may include:

* Holding the required amount of the partner token
* Solving a required number of partner puzzles
* Completing the campaign task (e.g. following a profile or visiting a link)
* Reaching a required player level
* Passing anti-cheat verification

Eligibility requirements are set per campaign and are visible on the Scan Mode page.

### Prize distribution

The prize structure for each Scan Mode campaign is set individually by the partner at the time of launch. The number of winners, their respective shares, and the total prize pool are all variable — they depend on the project, the round stage, and campaign configuration.

{% hint style="info" %}
**Variable parameters per campaign**: number of prize places, share per rank, total prize pool size, and payout currency.
{% endhint %}

#### How prizes are structured

Each campaign defines:

* **Prize pool** — total USDC allocated for this campaign
* **Number of winners** — how many eligible players share the pool
* **Distribution model** — fixed amounts per rank, percentage splits, or equal shares

#### Example — 3-winner campaign

The table below shows what a typical 3-place structure looks like at a $1,000 pool. Actual values will differ.

| Rank        | Share | Example payout (at $1,000 pool) |
| ----------- | ----- | ------------------------------- |
| 1st to scan | 50%   | $500 USDC                       |
| 2nd to scan | 30%   | $300 USDC                       |
| 3rd to scan | 20%   | $200 USDC                       |

{% hint style="info" %}
*The table above is illustrative only. Each campaign's prize structure is displayed on its Scan Mode page before and during the active window.*
{% endhint %}

#### Where to find prize details for a specific campaign

The exact prize pool, number of winners, and payout breakdown for any active or upcoming campaign are always shown on that campaign's Scan Mode page. Check there before competing — parameters vary and are not fixed across rounds.

### After all pieces unlock

<table data-card-size="large" data-view="cards" data-full-width="false"><thead><tr><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td></td><td data-object-fit="fill"><a href="/files/Gx3X1bmlvi32PGoyAmSP">/files/Gx3X1bmlvi32PGoyAmSP</a></td></tr></tbody></table>

When all 9 tiles are revealed, eligible players can scan the QR code and submit a claim. Players who meet all campaign requirements — up to the number of winner slots defined — receive their share of the prize pool in USDC on Base.


# Tasks

Complete social tasks to earn extra puzzle attempts.

***

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th><th data-hidden data-type="image"></th></tr></thead><tbody><tr><td></td><td><a href="/files/BRS1oTyUH58TV1SyxZ8d">/files/BRS1oTyUH58TV1SyxZ8d</a></td><td><a href="/files/1UTaLzK98WfeTf8HOiXO">/files/1UTaLzK98WfeTf8HOiXO</a></td></tr></tbody></table>

Tasks are promoted actions from partners. Players who complete a task bundle earn +1 attempt to play the puzzle.

Tasks can be used in two ways:

* **Standalone tasks** — exist outside any campaign. Completing the bundle earns +1 attempt.
* **Campaign tasks** — attached to a Scan Mode campaign. Completing the task may be required to become eligible for a campaign prize.

{% hint style="info" %}
**Note:** completing a task does not count toward campaign delivery. Delivery is based on generated campaign games only.
{% endhint %}

### Task types

| Type               | Platform    | Actions required                   |
| ------------------ | ----------- | ---------------------------------- |
| Follow X Profile   | Twitter / X | Follow an account                  |
| Engage X Post      | Twitter / X | Reply, Repost, or Like             |
| Follow FC Profile  | Farcaster   | Follow an account                  |
| Engage FC Cast     | Farcaster   | Comment, Recast, or Like           |
| Engage FC Mini App | Farcaster   | Open, Add, or enable Notifications |

### Verification

Task completion is verified automatically — no manual proof needed. Twitter tasks use SocialData.tools. Farcaster tasks use Neynar APIs.

{% hint style="warning" %}
The "Engage FC Mini App" task type cannot be automated. It requires a human to open, add, or enable notifications for a mini app.
{% endhint %}


# Referrals

Share your referral link. Earn $SCAN when your friends buy attempts.

***

Every player has a unique referral link shareable on X, Farcaster, or Base App.

### **How it works**

Share your link after a win, a claim, or any moment where sharing makes sense. When a friend you referred takes a paid action, you earn a referral reward.

Referral rewards apply to paid actions taken by users you referred — this can include attempt purchases, puzzle pack purchases, boosts, and other paid actions enabled by QRBase.

{% hint style="info" %}
**Current active reward:** 10% per referred attempt purchase. Each time a friend you referred buys an extra attempt, you earn 10% of the transaction. There's no cap — rewards scale with how many friends you bring in and how active they are.
{% endhint %}

### Claiming rewards

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td></td><td><a href="/files/pn6XdyogZiakJ01cyWR5">/files/pn6XdyogZiakJ01cyWR5</a></td></tr></tbody></table>

Referral earnings accumulate and can be claimed from the profile panel using the Claim Reward button. Your referral dashboard shows referred users, how much they've spent, and your earnings per user.


# Access Eligibility

Anti-cheat powered by Neynar credibility scoring.

***

QRbase detected a multi-accounting exploit where players were farming $SCAN by creating new low-level Farcaster accounts to avoid the timer difficulty that comes with leveling up.

### How it works

Every Farcaster account playing QRbase is checked against the **Neynar credibility score**. This score reflects how established and authentic an account is based on on-chain and social signals.

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><h4>Threshold: 0.5</h4></td><td>Accounts with a Neynar credibility score below 0.5 are placed in practice mode. Practice mode allows gameplay but does not award $SCAN or contribute delivered games to Scan Mode campaign progress.</td><td></td><td></td></tr></tbody></table>

### What this means for players

* Established accounts with normal activity are unaffected.
* Brand-new or low-activity accounts land in practice mode automatically.
* Building up your Farcaster presence (follows, casts, on-chain activity) over time raises your score.
* Practice mode lets new users learn the game without earning rewards until credibility is established.

{% hint style="warning" %}
Creating multiple accounts to bypass leveling is detected and blocked. All farming attempts land in practice mode with no rewards.
{% endhint %}


# Partner overview

Two tiers. Puzzle listing to full Scan Mode campaigns.

***

QRBase gives partners a way to put a token in front of real players on Base. Both tiers embed a token's logo inside QR puzzles — driving repeated exposure with every game played.

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th align="center"></th><th></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td align="center"><p></p><pre data-full-width="false"><code>Puzzle Mode
</code></pre></td><td><p>Your token logo is embedded inside QR puzzles. Players earn $SCAN by solving your puzzles.</p><p>Low barrier to entry — list your token and you're live.</p></td><td data-object-fit="contain"><a href="/files/XkcQv7AsM1m7auSxGJVQ">/files/XkcQv7AsM1m7auSxGJVQ</a></td></tr><tr><td align="center"><p></p><pre><code>Scan Mode campaign
</code></pre></td><td><p>Puzzle Mode plus a full Scan Mode campaign:</p><ul><li>Hidden QR revealed through collective puzzle activity</li><li>Campaign progress tracked by delivered games</li><li>Eligibility rules for claimants</li><li>USDC prize pool for eligible players</li></ul></td><td data-object-fit="fill"><a href="/files/IYRHcrxwRLxLbj77ghZI">/files/IYRHcrxwRLxLbj77ghZI</a></td></tr></tbody></table>

***

### **Additional products**

Any partner — listed or not — can access these independently:

* **Boost** — time-based visibility for your token in Puzzle Mode
* **Promoted tasks** — pay to promote a social action; players who complete it earn +1 puzzle attempt

\[→ Boost] \[→ Promoted tasks]

### Revenue streams QRbase offers

* Attempt purchases (players spend $SCAN)
* Boost purchases (USDC for priority placement)
* Partner listing and campaign fees

***

### **How payments work**

All payments go to the QRBase treasury wallet on Base and are verified on-chain before any campaign or feature goes live. Revenue streams include:

* Attempt purchases (players spend $SCAN)
* Boost purchases (USDC for priority placement)
* Partner listing and campaign fees


# Puzzle Mode

Get your token logo inside QRbase puzzles.

***

A token listing embeds your token's logo directly inside QR puzzles. Players see it on every solve — not as a separate advertisement, but as part of the puzzle itself.

{% hint style="info" %}
To apply, use the "+ TOKEN / Apply For Listing" option on the Scan Mode page, or the "Prizes / List Your Token" option on the Puzzle Mode page.
{% endhint %}

#### **What's included**

Your token logo appears within the QR image across all puzzle difficulties.

Your token gets a dedicated entry on the Prizes page with a live counter tracking puzzle activity for that token.

### **Puzzle packs**

Visibility in Puzzle Mode is powered by puzzle packs. Tier 1 tokens can hold two pack types:

| Pack type     | Description                                                   |
| ------------- | ------------------------------------------------------------- |
| FREE\_LISTING | Included with every token listing — one free pack per account |
| PAID\_GENERAL | Additional packs purchased for extended visibility            |

Packs are consumed one at a time in FIFO order — the next pack starts only when the current one is finished.

If a Scan Mode campaign becomes active on your token, general packs pause automatically and resume once the campaign ends.

### **What players see**

Players solving puzzles don't select which token appears — the pool rotates. The token logo is visible within the puzzle itself, and all listed tokens with their current activity are shown on the Prizes page.

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th data-hidden></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td></td><td><a href="/files/YX4oHUwUPqpIVZHOckG4">/files/YX4oHUwUPqpIVZHOckG4</a></td></tr></tbody></table>

#### **Partner Space**

When a partner creates a puzzle, a Partner Space becomes available. This is a dedicated dashboard where the partner can monitor their puzzle's activity and access all related information.

#### **What is not included**

A token listing does not include a Scan Mode campaign, the hidden QR mechanic, or a USDC prize pool. Those features are part of Scan Mode.


# Scan Mode campaign

Run a full community campaign with a USDC prize pool.

***

A Scan Mode campaign builds on a token listing by adding a community-driven reveal mechanic. Collective puzzle activity progressively uncovers a hidden QR code, which eligible players can scan to claim a USDC prize once fully revealed.

### Campaign setup

| Setting               | Description                                                                                              |
| --------------------- | -------------------------------------------------------------------------------------------------------- |
| Reward pool           | Total USDC allocated for the campaign, split between winners                                             |
| Number of winners     | How many eligible players receive a share of the prize pool                                              |
| Campaign games        | Target delivery volume — the number of puzzles that need to be generated to fully deliver the campaign   |
| Eligibility rules     | Conditions players must meet to claim — token holding, puzzle solves, level requirement, task completion |
| Promoted task or link | A task or external link featured in the campaign (e.g. follow a profile, visit a page)                   |
| Rounds                | After Round 1 ends, Round 2 begins with a fresh milestone cycle                                          |

#### **How delivery works**

Scan Mode progress is based on delivered games, not wins.

```
1 generated puzzle while the campaign is active
= 1 consumed play from the campaign pack
= 1 delivered campaign game
```

Progress is tracked as `delivered_games / target_games`.

While a Scan Mode campaign is active, general puzzle packs on the same token pause automatically. They resume in FIFO order once the campaign ends.

#### **Milestone schedule**

Delivered games progressively unlock tiles of the hidden QR. The milestone schedule is set per campaign — exact thresholds depend on the project and campaign configuration. Once all 9 tiles are revealed, eligible players can scan the QR and claim from the prize pool.

#### **Eligibility and claims**

Campaign delivery and claim eligibility are tracked separately. Even after full delivery, players must meet all campaign conditions to claim: token holding requirements, puzzle solves, task completion, level threshold, and anti-cheat checks. Only users who meet all conditions can claim when the campaign opens.

{% hint style="success" %}
Scan Mode is the highest-engagement product in QRbase. It creates urgency, drives holding, and rewards your most committed community members.
{% endhint %}


# Boost

Lock your token as the only active puzzle for a set duration.

***

A Boost temporarily makes your token the exclusive puzzle in QRBase. While a Boost is active, every game played uses only your QR image — maximising exposure and accelerating pack consumption.

Boost increases visibility and speeds up pack consumption. It does not add plays.

### Boost tiers

| Duration | Price     | Notes                                           |
| -------- | --------- | ----------------------------------------------- |
| 1 hour   | $9 USDC   | Good for testing; immediate visibility          |
| 3 hours  | $29 USDC  | Short-term push; focused visibility boost       |
| 6 hours  | $49 USDC  | Half-day exposure window                        |
| 12 hours | $99 USDC  | Extended push; sustained milestone acceleration |
| 24 hours | $199 USDC | Full day; maximum milestone acceleration        |

{% hint style="info" %}
Exact pricing is fetched from the API at runtime. Prices above are indicative only.
{% endhint %}

{% hint style="warning" %}
**Important:** Boost is only available for Puzzle-only active tokens. Tokens with an active Scan Mode campaign cannot be boosted.
{% endhint %}

#### **How to buy a Boost**

1. Go to the Boost page and select your token and duration.
2. Send USDC to the QRBase treasury on Base.
3. Submit your transaction hash. The Boost activates once verified.

{% hint style="warning" %}
Boosts queue behind any active Boost and start automatically when the previous one ends.
{% endhint %}


# Promoted tasks

Pay to embed your social links as tasks. Players complete them for +1 puzzle attempt.

***

Anyone can create a promoted task — not just listed partners. Players who complete your task bundle earn +1 puzzle attempt, incentivising real engagement with your content.

Tasks can be used standalone or attached to a Scan Mode campaign. When attached to a campaign, task completion can be set as a condition for claim eligibility.

{% hint style="info" %}
**Note:** tasks do not increase campaign delivery on their own. Delivery is based on generated campaign games, not task clicks.
{% endhint %}

## **Creating a task**

1. **Choose a platform** — Twitter / X or Farcaster
2. **Choose a task type** — Follow Profile, Engage Post / Cast, or Engage Mini App
3. **Enter your target link** — one task = one link = one platform
4. **Pay & go live** — task goes live immediately after payment

### **Pricing**

| Task type          | Price    | Duration |
| ------------------ | -------- | -------- |
| Follow X Profile   | $10 USDC | 7 days   |
| Engage X Post      | $10 USDC | 7 days   |
| Follow FC Profile  | $10 USDC | 7 days   |
| Engage FC Cast     | $10 USDC | 7 days   |
| Engage FC Mini App | $10 USDC | 7 days   |


# $SCAN token

***

#### Token details

|                    |                                            |
| ------------------ | ------------------------------------------ |
| 🔵 **Contract**    | 0x20429F731096e359910921994A267d32ef576720 |
| 🟢 **Chain**       | Base Mainnet                               |
| 🟡 **Launched on** | Zora (post-coin)                           |
| 🟣 **Decimals**    | 18                                         |

### Token utility

| Use   | How                                                 |
| ----- | --------------------------------------------------- |
| Earn  | Win $SCAN per puzzle solve — amount varies by level |
| Spend | Buy extra attempts in $SCAN — cost varies by level  |
| Hold  | Required to qualify for Scan Mode access            |
| Stake | Available via the vesting portal                    |

{% hint style="warning" %}
Exact earn and spend values depend on your current level. See Levels & difficulty for the full breakdown.
{% endhint %}

### Vesting portal

A dedicated portal manages $SCAN distribution — staking, treasury, community airdrops, and KOL / ambassador incentives. The KOL and ambassador program is actively expanding across the Base ecosystem.

### USDC contract (for partner payments)

**USDC on Base:** 0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913

**Treasury wallet (all payments):** 0xD606B9F6Cb604fF48c03731EF4ab1E8c21D02647


# QRBase Staking Guide

Compounding Staking Pool — Explained Simply(Powered by Decubate TMS)

Welcome to the official staking guide for **$SCAN**.\
QRBase uses a **whitelabel Token Management System (TMS)** from **Decubate**, which means staking is secure, audited, and automated behind the scenes.

This document explains exactly how our **Compounding Staking Pool** works.<br>

***

### 🔵 **1. Pool Parameters**

#### **Compounding Staking Pool**

* **Token:** $SCAN
* **Fixed APY:** **69%**
* **Staking Type:** Auto-compounding
* **Lock Period:** **69 days**
* **Maximum Pool Capacity:** **69,000,000 SCAN**
* **BoostPass NFT Boost:** **+100% reward boost**\
  → This doubles your APY.

***

### 🔵 **2. How Compounding Staking Works**

Our staking follows the **Decubate compounding model**, which means:

* Your rewards are **added to your staked amount automatically**.
* Every new reward increases your total stake.
* You earn rewards **on top of previously earned rewards** (compound interest).
* You can only withdraw after the **69-day lock period** ends.

***

### 🔵 **3. Base APY vs. Boosted APY**

#### **🟦 Base APY:** 69%

For everyone.

#### **🟧 Boosted APY:**

If you hold a **BoostPass NFT**, you receive:

**+100% Reward Boost → APY Doubles**

So:

| User Type        | APY          |
| ---------------- | ------------ |
| Normal User      | **69%**      |
| BoostPass Holder | **138% APY** |

***

### 🔵 **4. Reward Formula (Simple)**

Decubate uses daily compounding:

```
Daily Rate = APY / 365
New Balance Each Day = Balance × (1 + Daily Rate)
```

So every day, your balance grows slightly, and the next day you earn on the new amount.

***

### 🔵 **5. Examples**

#### ✅ **Example 1 — Normal User (No BoostPass)**

You stake **100,000 SCAN**.

* APY = **69%**
* Daily rate = 69% / 365\
  → **0.00189 per day (0.189%)**

After **69 days**:

```
Final Balance = 100,000 × (1 + 0.00189)⁶⁹
Final Balance ≈ 113,940 SCAN
```

➡️ **You earn \~13,940 SCAN** in 69 days.

***

#### ✅ **Example 2 — BoostPass Holder (x2 Boost)**

You stake **100,000 SCAN** and you have **1 BoostPass NFT**.

* Boosted APY = **138%**
* Daily rate = 138% / 365\
  → **0.00378 per day (0.378%)**

After **69 days**:

```
Final Balance = 100,000 × (1 + 0.00378)⁶⁹
Final Balance ≈ 128,750 SCAN
```

➡️ **You earn \~28,750 SCAN** in 69 days.\
**(More than double the normal user)**

***

#### ✅ **Example 3 — Large Amount With BoostPass**

You stake **1,000,000 SCAN**.

* Boosted APY = 138%
* After 69 days:

```
Final Balance ≈ 1,287,500 SCAN
```

➡️ **You earn \~287,500 SCAN**.

***

#### 📌 **Important Notes**

* Rewards are **auto-compounded daily**.
* You cannot withdraw before the **69-day lock period**.
* If you reach the maximum pool capacity (69M), the pool closes.
* Your BoostPass NFT must remain in your wallet throughout staking to keep the boost.

***

### 🔵 **6. How to Join the Staking Pool**

1. Visit your **QRBase Staking Dashboard**.
2. Connect your wallet.
3. Select **Compounding Pool (69 days)**.
4. Enter your desired amount of **$SCAN** to stake.
5. Confirm the transaction.
6. (Optional) Hold a **BoostPass NFT** to enjoy **2x APY**.

***

### 🔵 **7. Summary Table**

| Feature      | Value     |
| ------------ | --------- |
| Token        | $SCAN     |
| APY          | 69% fixed |
| Boost APY    | 138%      |
| Lock Period  | 69 days   |
| Compounding  | Daily     |
| Max Capacity | 69M SCAN  |
| NFT Boost    | +100% APY |

***

### 🔵 **8. Final Message**

This staking pool is designed to:

* Reward early supporters
* Strengthen $SCAN token economy
* Provide predictable, compounding growth
* Let BoostPass holders enjoy **exclusive boosted rewards**


# Purchasing Policy

Before buying a puzzle attempt, please read this carefully.

When you buy a game attempt on QRbase, you are paying for access to play a skill-based puzzle game.

You are not placing a bet, wager, or gambling stake.

***

### 1. Attempt fee

The $SCAN you pay gives you access to one QRbase puzzle session.

This payment is a service fee for using the game and platform.

It is not:

* a bet
* a wager
* a stake
* a deposit against a result

***

### 2. What you receive from each attempt

Every purchased attempt gives you access to QRbase game features, regardless of whether you solve the puzzle or not.

This may include:

* playing one QR puzzle session
* appearing in leaderboards
* improving your player stats
* building your game history
* public profile visibility inside QRbase, such as your linked X/Twitter profile
* becoming eligible for NFT whitelist
* contribution to your on-chain activity record

These benefits are part of the platform experience and are not guaranteed financial returns.

***

### 3. Skill-based game risk

QRbase puzzles are time-based and skill-based.

You understand that you may fail to solve the puzzle before the timer ends.

If you do not solve the puzzle, this is not considered losing a bet. It simply means the game session was not completed successfully.

Attempt fees are not refunded for unsolved puzzles.

***

### 4. Platform changes

QRbase is still in active development.

Features, rewards, game rules, prize structures, puzzle settings, eligibility rules, and platform mechanics may change over time.

Buying an attempt does not guarantee:

* profit
* future rewards
* token value
* NFT allocation
* campaign eligibility
* any financial return

QRbase is a game and engagement platform, not an investment product.

***

### 5. Treasury wallet and revenue wallet

QRbase uses separate wallets for different platform purposes.

#### Treasury wallet

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th></tr></thead><tbody><tr><td align="center">Treasury wallet:<br><a href="https://basescan.org/address/0x376b8e00519fcD5bBdC525FEf9834Ddb499dA61e">0x376b8e00519fcD5bBdC525FEf9834Ddb499dA61e</a></td></tr></tbody></table>

The treasury wallet is used for community reward distribution.

This wallet may receive:

* $SCAN from partners who purchase puzzle packages
* $SCAN used to reward users who solve partner/token puzzles
* USDC and/or $SCAN from SCAN mode campaigns
* campaign reward funds intended for winners

Funds received in the treasury wallet are intended to be redistributed to the QRbase community through rewards, winners, claims, campaigns, and related platform incentive systems.

#### Revenue wallet

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p>Revenue wallet:</p><p><a href="https://basescan.org/address/0x0363500035Aa4c2Dd26E8E19e4DB2ED96F189fF0">0x0363500035Aa4c2Dd26E8E19e4DB2ED96F189fF0</a></p></td></tr></tbody></table>

The revenue wallet is used for QRbase platform revenue.

This wallet may receive:

* $SCAN from user attempt purchases
* USDC from Boost purchases
* USDC from Task purchases

Funds received in the revenue wallet may be used for platform operations, development, infrastructure, ecosystem growth, and other QRbase business needs.

***

By purchasing an attempt, you confirm that you understand these terms and agree to play QRbase as a skill-based puzzle game.


# Terms of Service

These Terms of Service (“Terms”) govern access to and use of the QRBase platform, including its puzzle game mechanics, token systems, campaigns, and related services (collectively, the “Services”).

By accessing or using QRBase—whether as a player, partner, or visitor—you agree to these Terms.\
If you do not agree, you must discontinue use immediately.

***

### **1. Overview of QRBase**

QRBase is a blockchain-based interactive puzzle platform where QR codes are transformed into sliding tile games. Players solve puzzles to earn rewards, while partner communities embed their token identities into gameplay and run incentive campaigns.

QRBase operates as a two-sided platform connecting players and partner communities.

**Players**

* Solve QR-based sliding puzzles
* Earn $SCAN tokens
* Participate in Scan Mode competitions
* Progress through levels and leaderboards

**Partners**

* Pay to embed token logos inside puzzle QR images
* Launch Scan Mode campaigns with USDC prize pools
* Promote tokens through gameplay exposure and tasks

QRBase is deployed on blockchain infrastructure including **Base (L2), Zora, and Farcaster integrations**.

QRBase is **not a financial service**, investment platform, or guarantee of profit.

***

### **2. Eligibility and User Responsibility**

By using QRBase, you confirm that:

* You meet the legal age requirements in your jurisdiction
* You are responsible for complying with applicable laws related to digital assets
* You fully control and are responsible for your wallet and transactions

QRBase:

* Does not perform identity verification
* Does not restrict access by jurisdiction
* Does not monitor legality of use per user location

You are solely responsible for lawful participation.

***

### **3. Gameplay Mechanics**

QRBase provides a puzzle game where:

* A QR code is divided into a **3×3 sliding tile puzzle**
* Players must solve it within a **time limit**
* Successful completion results in:
  * On-chain reward distribution (if eligible)
  * Progress toward community milestones

#### Key Rules

* Tiles move only into an adjacent empty slot
* No diagonal moves allowed
* Failure to solve results in no reward

#### Attempts

* Players receive **daily free attempts**
* Additional attempts may be:
  * Purchased using $SCAN
  * Earned via tasks or referrals

All attempt usage is final once initiated.

***

### **4. Tokens and Digital Assets**

#### **4.1 $SCAN Token**

$SCAN is a utility token used within the QRBase ecosystem.

It may be used to:

* Purchase additional gameplay attempts
* Access certain campaign features
* Participate in platform mechanics

$SCAN is **not**:

* A financial instrument
* An investment contract
* A claim to ownership or equity in QRBase

Its value is determined by external market conditions.

***

#### **4.2 Partner Tokens**

Partner tokens:

* Are embedded visually into puzzle QR images
* Belong to partner communities, not individual users
* Are used for campaign participation requirements

QRBase does not:

* Issue or control partner tokens
* Guarantee their value, legitimacy, or availability

***

#### **4.3 USDC and Payments**

USDC is used for:

* Partner campaign funding
* Boost purchases
* Task promotion fees

All payments:

* Are processed on-chain
* Are sent to the QRBase treasury wallet
* Are irreversible once confirmed

***

#### **4.4 Wallet Responsibility**

You are solely responsible for:

* Managing your wallet
* Safeguarding private keys
* Approving transactions

QRBase:

* Never requests private keys
* Cannot reverse blockchain transactions

***

### **5. Rewards and Distribution**

Rewards within QRBase include:

* $SCAN token rewards for puzzle completion
* USDC rewards from Scan Mode campaigns

#### Important Conditions

* Rewards are distributed **on-chain**
* Eligibility depends on:
  * Gameplay success
  * Wallet connection
  * Campaign requirements
* If no wallet is connected:
  * Gameplay may still be recorded
  * Rewards may not be delivered

QRBase does not guarantee:

* Reward availability
* Reward timing
* Reward quantity

***

### **6. Scan Mode Campaigns**

Scan Mode is a community-based reward mechanism where:

* Every puzzle generated on a token with an active Scan Mode campaign counts as one delivered game toward campaign progress — regardless of win or loss
* As delivered games accumulate, a hidden QR code is progressively revealed
* Once fully revealed, eligible players can scan it and claim from the USDC prize pool

#### Campaign Conditions

Each campaign may define:

* Token holding requirements
* Minimum gameplay participation
* Prize pool size

QRBase does not guarantee:

* That users will qualify
* That users will win
* That campaigns will complete successfully

***

### **7. Partner Services**

QRBase offers services to partners, including:

* Token logo embedding
* Puzzle listing (Tier 1)
* Scan Mode campaigns (Tier 2)
* Boost placements
* Promoted tasks

All partner services:

* Require payment (typically in USDC)
* Are activated only after on-chain verification
* May be subject to availability and scheduling

QRBase does not guarantee:

* User engagement levels
* Campaign performance
* Marketing outcomes

***

### **8. Anti-Abuse and Fair Use**

QRBase may implement systems to prevent abuse, including:

* Sybil resistance mechanisms
* Account credibility scoring
* Practice mode restrictions

Users identified as abusing the system may:

* Be restricted from rewards
* Be excluded from campaigns

QRBase reserves the right to enforce fair use policies at its discretion.

***

### **9. No Financial Guarantees**

QRBase does not provide:

* Investment opportunities
* Financial advice
* Guaranteed earnings
* Stable token value

All participation is:

* Voluntary
* At your own risk

***

### **10. Technical Risks**

Using QRBase involves risks including:

* Blockchain network delays or failures
* Smart contract vulnerabilities
* Wallet compatibility issues
* Market volatility
* Third-party service dependencies (e.g., Farcaster, APIs)

QRBase is not liable for losses resulting from:

* Failed transactions
* Token price changes
* User errors
* External system failures

***

### **11. Intellectual Property**

All QRBase content, including:

* Game mechanics
* Branding and design
* Platform interface
* Smart contract structures

is owned by QRBase or its licensors.

Unauthorized use, copying, or distribution is prohibited.

***

### **12. Data and Privacy**

QRBase may process limited data including:

* Wallet interactions
* On-chain activity
* Gameplay analytics

QRBase does not control:

* Third-party wallets
* Blockchain networks
* External APIs

You are responsible for reviewing third-party privacy policies.

***

### **13. Platform Modifications**

QRBase may update or modify at any time:

* Game mechanics
* Token utility
* Reward systems
* Campaign structures
* Fees and pricing
* These Terms

Changes may occur without prior notice.\
Continued use constitutes acceptance.

***

### **14. Governing Principles**

These Terms are governed by general principles of digital asset usage and international commercial practices. Jurisdiction may be specified in the future.

***

### **15. Contact**

Official channels:

<https://x.com/ScanQRBase>\
<https://farcaster.xyz/~/channel/qrbase>\
<https://t.me/ScanQRBase>


